Wednesday, March 25, 2015

Rogue of Changes IV

I had time for perhaps one scene here early in the morning while I wait for school to start. This time has become my dungeon time, away from the hype that is the regular life

Thus I would say that Murkstav is a good fighter right now, up against a fair willow wisp. I will assume that he has gone through all the mental tribulations of a dungeon campaign and it is going to be a serious fight so we will move him up to a fair fighter after going through two other dungeoneers. What are the results of the fight with the willow wisp?

(Somewhat Likely | 5[d10]) Yes, but...


The perfect answer, a yes but.. there is no doubt that he is further damaged...

(1 = 6[d20]+-5) Negligible: Nick/Scratch/Bruise.


I felt like he was protected or on his toes so the damage is but a scratch negligible. But he does drop with exhaustion so it is sure thing that he stops to rest perhaps even camp...

(Sure Thing | 10[d10]) Yes, and...


Not only does he make a rudimentary camp but he passes out, right at the entrance. Next up wandering checks- for he has fallen asleep at the entrance to a dark and sinister place.


For his slumber, bare minimums on the floor of the entrance to whatever waits beneath there in the under dark. We will have two checks. And I say it is unlikely for anything to be there since there were already two bandits about to enter the tomb, this unlikely...two checks...

(Unlikely | 2[d10]) No.


(Unlikely | 1[d10]) No, and...


on the contrary


Murk slept, a deep slumber. Not only were there no wandering monsters but Murkstav completely rested allowing for a recovery of fighting fatigue if not his entire frame. Is the poison still lurking in his system?

(Very Likely | 8[d10]) Yes.


Yes, thus is it likely that he has an antidote within his pack.

(Unlikely | 3[d10]) No.


No, Murk coughs and finds himself dizzy at the foot of the entrance...